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Gem X+5 M by OnslaughtAntiques

Gem X+5 M - 'GEMX +5M' - NEVER DISAPPEAR. THE REASON IS THAT WE - COPYRIGHT 1991 KAIKO JP - - - 'GEMX +5M' COPYRIGHT 1991 KAIKO JP < > ONSLAUGHT ANTIQUES 2003 ! < > - ...BIG FUN BY EVS/20CC... - WELCOME TO ANOTHER FINE RELEASE FROM ONSLAUGHT ANTIQUES ... THIS TIME WE GIVE YOU - 'GEMX +5M' - WHICH WAS CRACKED FROM DISK, TRAINED AND LEVELPACKED BY US ! YOU MIGHT HAVE NOTICED THAT WE HAVENT BEEN MUCH AROUND LATELY, BUT DONT WORRY WE WILL NEVER DISAPPEAR. THE REASON IS THAT WE HAVE BEEN BUSY WITH OUR PERSONAL LIVES.NOW THINGS LOOKS LITTLE BIT BETTER AND YOU WILL BE ABLE TO SEE ALOT MORE FROM ONSLAUGHT ANTIQUES. REMEMBER TO CHECK OUR WEBPAGE UNDER ... WWW.ONSLAUGHT-ANTIQUES.ORG - GOD BLESS YOU ALL - - D COPYRIGHT 1993 KAIKO/DEMONWARE - ) UNLIMITED TIME - U.(N) UNLIMITED MOVES - T.(N) UNLIMITED LIVES - T.(N) STARTING MINE - V.(A) LEVELSKIP WITH CMB - 6 USE CURSOR UP/DOWN AND RETURN TO SELECT! -

Gem X+5 M by OnslaughtAntiques

Gem X+5 M6(D) DIRECTORY (L) LOAD TEXT (S) SAVE TEXT (F) FINISH NOTE (SAVES THE WHOLE NOTE) (X) RETURN TO MENU - ONSLAUGHT ANTIQUES DOX NOTER V2.0! - (T) TEST NOTE (E) EDIT NOTE (D) DISKMENU - THE RIGHT. THIS IS ACHIEVED BY CHANGING THE VALUE OF THE GEMS STRATEGICALLY CLICKING ON THE CORRECT GEMS TO BRING ABOUT THE DESIRED CHANGES. THE HIGHEST VALUE GEMS ARE RED, BUT THEY CAN DEGRADE TO GREEN, BLUE, PINK AND FINALLY YELLOW. WHEN YOU CLICK DIRECTLY ON A GEM, IT DEGRADES BY TWO LEVELS (RED SKIPS GREEN TO BECOME BLUE, GREEN SKIPS BLUE TO BE- COME PINK ETC.) THIS HAS A DIRECT 'KNOCK ON' EFFECT FOR ANY STONES DIRECTLY ABOVE, BELOW, LEFT AND RIGHT OF THE STONE - THESE DEGRADED BY ONE LEVEL (RED BECOMES GREEN, PINK BECOMES YELLOW ETC.) IF A GEM DEGRADES BELOW ITS MINIMAL LEVEL OF YELLOW, IT WILL INSTANTLY IM- PLODE, FORCING ALL STONES ABOVE IT TO DROP DOWN, THEREFOR FILLING THE LEFT BY THAT STONE. CLICKING DIRECTLY ON A PINK GEM WILL CAUSE IT TO AUTMATICALLY IM- PLODE. THE GAME'S LEVELS HAVE BEEN SPLITTED - INTO 26 'MINES' WHICH IN TURN ARE SPLITTED INTO SUBLEVELS. EACH MINE IS COMPLETED BY SLOVING A RANDOM NUMBER OF SUBLEVELS WHICH ARE PICKED UP BY THE COMPUTER. BUT BEWARE - YOU ONLY HAVE LIMITED NUMBER OF MOVES AND TIME IN WHICH TO COMPLETE THEM ! (CLICKING THE DEL KEY TO UNDO THE LAST MOVE IS ALSO COUNTED AS 'MOVE'). IF YOU FIND A SUB- LEVEL IS TOO HARD, PRESSING THE 'RETURN'KEY WILL SKIP IT. IF YOU MANAGE TO MASTER A SCREEN, YOU WILL BE ABLE TO CHOOSE ONE OF TWO ROUTESWHICH ALLOW YOU TO CONTINUE YOUR JOURNEYFRO ONE END OF THE MINES TO THE OTHER, THER'LL BE A BIG SUPRISE WAITING FOR YOU - GO ON, GO FOR IT ! SCORING ------- TRANSFORMATION - 15 POINTS IMPOLSION - 30 POINTS TRANSFORMATION BONUS - 200 POINTS IMPOLSION BONUS - 400 POINTS - [(F) FINISH NOTE (SAVES THE WHOLE NOTE) (X) RETURN TO MENU - - ONSLAUGHT ANTIQUES DOX NOTER V2.0! - - ' GEM-X ' COPYRIGHT 1991 KAIKO JP - (HI, MY NAME IS KIKI ! - ;KAIKO CONGRATULATE YOU FOR BUYING GEM-X,AN EXCITING AND TOTA - WHICH IS SURE TO ENTERTAIN YOU FOR MANY,MANY HOURS. - ]GEM-X IS A UNIQUE BRAIN TEASER THAT - ECOMBINES GRAPHICS AND SONICA - Y SUPERB SOUND WITH SOME OF THE MOST DEVIOUS - EPUZZLES YOU'RE LIKLEY TO ENCOUNTER. - EMY FRIENDS AND I ARE HERE TO GUIDE YOU THROUGH OVER A - (ONCE THE GAME STARTS, YOU' - NOTICE THATTHE PLAY AREA IS VERTICA - Y SPLIT INTO TWO EQUAL HAVLES. A - THOUGH BOTH HALVES LOOKS SIMILAR, YOU' - EDIFFERENCES BETWEEN THEM. THE BASIC IDEAOF THE GAME IS TO MANIPULATE THE GEMS ONTHE LEFT HAND SIDE OF THE SCREEN SO THATTHEY LOOK EXACTLY THE SAME AS THOSE ON - ^THIS IS ACHIEVED BY CHANGING THE VALUE OF THE GEMS STRATEGICA - THE CORRECT GEMS TO BRING ABOUT THE - EDESIRED CHANGES. THE HIGHEST VALUE GEMS ARE RED, BUT THEY CAN DEGRADE TO GREEN, BLUE, PINK AND FINA - JWHEN YOU CLICK DIRECTLY ON A GEM, IT - DDEGRADES BY TWO LEVELS (RED SKIPS GREEN TO BECOME BLUE, GREEN SKIPS BLUE TO BE- COME PINK ETC.) - YTHIS HAS A DIRECT 'KNOCK ON' EFFECT FOR ANY STONES DIRECTLY ABOVE, BELOW, LEFT AND RIGHT OF THE STONE - THESE DEGRADED BY ONE LEVEL (RED BECOMES GREEN, PINK - TIF A GEM DEGRADES BELOW ITS MINIMAL - INSTANTLY IM- PLODE, FORCING A - STONES ABOVE IT TO - DROP DOWN, THEREFOR FI - ING THE LEFT BY THAT STONE. CLICKING DIRECTLY ON A PINK GEM WI - CAUSE IT TO AUTMATICA - THE GAME'S LEVELS HAVE BEEN SPLITTED - INTO 26 'MINES' WHICH IN TURN ARE - GSPLITTED INTO SUBLEVELS. EACH MINE IS - COMPLETED BY SLOVING A RANDOM NUMBER OF SUBLEVELS WHICH ARE PICKED UP BY THE - DCOMPUTER. BUT BEWARE - YOU ONLY HAVE - DLIMITED NUMBER OF MOVES AND TIME IN - EWHICH TO COMPLETE THEM ! (CLICKING THE DEL KEY TO UNDO THE LAST MOVE IS ALSO - COUNTED AS 'MOVE'). IF YOU FIND A SUB- LEVEL IS TOO HARD, PRESSING THE 'RETURN'KEY WI - WIF YOU MANAGE TO MASTER A SCREEN, YOU - BE ABLE TO CHOOSE ONE OF TWO ROUTESWHICH A - OW YOU TO CONTINUE YOUR JOURNEYFRO ONE END OF THE MINES TO THE OTHER, THER' - BE A BIG SUPRISE WAITING FOR - DYOU - GO ON, GO FOR IT ! - HTRANSFORMATION BONUS - 200 POINTS - GIMPOLSION BONUS - F- UNDO LAST MOVE - - SKIPPING LEVEL - ORUN/STOP - ESCAPE - H- MUSIC/SOUND FX - )CREDITS FOR THIS GEM-X RELEASE GOES TO - )DISKORIGINAL SUPPLIED - Q.OACRACKED, TRAINED AND LEVELPACKED - F.OADOX SUPPLIED AND WRITTEN -

Slap Fight+5 M by OnslaughtAntiques

Slap Fight+5 MAAAA ARE DEAD??? DONT BELIEVE IN ROMOU - SLAP FIGHT +5 MHS DONE IN 2004 - AAAAA - (*) ONSLAUGHT ANTIQUES (*) - SLAP FIGHT +5 MHS DONE IN 2004 - - - RAY!- ( - YSTEM 3 - YYY%YY#%Y Y/YY#% - ///(//%(/#/ //%( - ... DO YOU ALWAYS WONDER WHEN WE ARE COMMING BACK??? DO YOU ALWAYS THINK WE ARE DEAD??? DID YOU HEAR ROMOURS THAT WE ARE DEAD??? DONT BELIEVE IN ROMOURS AND THOUGHTS - BELIEVE THE FACTS AND THIS IS A FACT... SLAP FIGHT HAS BEEN DIGGED OUT FROM THE MIGHTY TREASURE OF GAMES FROM 1986 ... OFCOURSE RELEASED BY THE MIGHTY DUDES IN ONSLAUGHT ANTIQUES IN FEBRUARY 2004... WE SEND OUT THE FOLLOWING GREETS TO: NOSTALGIA - REMEMBER - HOKUTOFORCE - TRIAD - ONSLAUGHT - CBA - DERBYSHIRE RAM AND ALL OUR OTHER FRIENDS AND PEOPLE WHO ALWAYS WANNA WAIT FOR ANOTHER RELEASE FROM US... +++ - E SLAPFIGHT (C) 1987 IMAGINE - TRAINER OR HISCORE GAME - J.[T/H] UNLIMITED LIVES - R.[Y/N] INVINCIBILITY - T.[Y/N] DON'T LOOSE COLLECTED STARS - F.[Y/N] CHOOSE EXTRA WEAPONS WITH CMB - D.[Y/N] STARTING SPEED OF YOUR SHIP - BAAHABAA#ABAA / C / C (' H(% %AI / - HB^ B^ B^ ]_B]_B]_ - HB B^ B^ B_B]_B]_ - / H / CCABAACABAAHABAACABAA / C / C / H / CI / - FGGHHIIJKKLMMNOPQRSTVWXZ[]_ "%'),.147:> -

Slap Fight+5 M by OnslaughtAntiques

Slap Fight+5 M

Slap Fight+5 M by OnslaughtAntiques

Slap Fight+5 M SLAP FIGHT YOU ARE THE PILOT OF THE SLAPFIGHTER ANDMUST DESTROY THE EVIL ALIEN SWARMS WHICH CONFRONT YOU. TO AID YOU IN YOUR CHALLENGE COLLECT ICONS AND SUBSTANTIALLY INCREASE YOUR FIRE POWER AND SPEED. SUPERB GRAPHICS AND SPLIT SECOND TIMING GIVE THIS GAME AN ADDICTIVE EDGE. LOADING POSITION THE CASSETTE IN YOUR COMMODORE RECORDER WITH THE PRINTED SIDE UPWARDS AND MAKE SUR THAT IT IS REWOUND TO THE BEGINNING.ENSURE THAT ALL LEADS ARE CONNECTED. PRESS SHIFT KEY AND RUN/STOP KEY SIMULTANESOUSLY. FOLLOW THE SCREEN INSTRUCTION - PRESS PLAY ON TAPE. THIS PROGRAM WILL LOAD AUTOMATICALLY. FOR C128 LOADING TYPE GO 64 (RETURN), THEN FOLLOW C64 INSTRUCTION. WHEN LOADING IS - >(D) DIRECTORY (L) LOAD TEXT (S) SAVE TEXT (F) FINISH NOTE (SAVES THE WHOLE NOTE) (X) RETURN TO MENU - ONSLAUGHT ANTIQUES DOX NOTER V2.0! - (T) TEST NOTE (E) EDIT NOTE (D) DISKMENU - SLAP FIGHT YOU ARE THE PILOT OF THE SLAPFIGHTER ANDMUST DESTROY THE EVIL ALIEN SWARMS WHICH CONFRONT YOU. TO AID YOU IN YOUR CHALLENGE COLLECT ICONS AND SUBSTANTIALLY INCREASE YOUR FIRE POWER AND SPEED. SUPERB GRAPHICS AND SPLIT SECOND TIMING GIVE THIS GAME AN ADDICTIVE EDGE. LOADING POSITION THE CASSETTE IN YOUR COMMODORE RECORDER WITH THE PRINTED SIDE UPWARDS AND MAKE SUR THAT IT IS REWOUND TO THE BEGINNING.ENSURE THAT ALL LEADS ARE CONNECTED. PRESS SHIFT KEY AND RUN/STOP KEY SIMULTANESOUSLY. FOLLOW THE SCREEN INSTRUCTION - PRESS PLAY ON TAPE. THIS PROGRAM WILL LOAD AUTOMATICALLY. FOR C128 LOADING TYPE GO 64 (RETURN), THEN FOLLOW C64 INSTRUCTION. WHEN LOADING IS - COMPLETED PRESS FIRE BUTTON TO START. CONTROLS THE GAME IS CONTROLLED BY JOYSTICK IN PORT 2 AND THE SPACE BAR. UP - - UP/LEFT - UP/RIGHT - - LEFT - RIGHT - - - DOWN/LEFT - DOWN/RIGHT - DOWN - FIRE - FIRE SPACE - ACTIVATES CURRENTLY ACTIVE ICON GAME PLAY MANOEUVRE YOUR SLAPFIGHTER OVER THE VERTICALLY SCROLLING LANDSCAPE OF THE PLANET ORAC. AS YOU PROGRESS FURTHER INTO THE GAME THE LANDSCAPE BECOMES MORE AND MORE HOSTILE AND MORE ENEMY LIFE FORMS GROUPS TOGETHER TO ATTACK YOU IN LETHAL WAVES. WHEN YOU DESTROY CERTAIN ALIENS THEY SOMETIMES YIELD A STAR, PICK UP THE STAR (BY FLYING OVER IT) AND THIS WILL THEN HIGHLIGHT THE ICON AT THE BUTTOM OF THE SCREEN.TO SELECT THE ICON HIGHLIGHTED, PRESS THE SPACE BAR AND THIS WILL AWARD YOU THE INDICATED CAPABILITY. IF HOWEVER YOU CHOOSE NOT TO SELECT THIS THEN WHEN YOU PICK UP A FURTHER STAR THE NEXT ICON WILL BE HIGHLIGHTED AND SO ON. IF YOU GOTHROUGH THE ICONS WITHOUT SELECTING ANY OF THE FACILITIES OFFERED THEN AFTER THE LAST ONE HAS BEEN HIGHLIGHTED IT WILL - RESET BACK TO THE FIRST ICON. THE FACILITIES OFFERED ARE IN THE FOLLOWING ORDER:- 1. SPEED (TIMES 5) 2. SHOT (THIS REVERTS YOU TO YOUR ORIGINAL FIRE POWER STATUS) 3. SIDE (THIS GIVES YOU FIRE POWER EMINATING FROM THE SIDES OF YOUR CRAFT) 4. WING (TIMES 3, THIS ENHANCES THE SIZE OF YOUR SHIP AND IT'S FIRING RATE) 5. BOMB (THIS ENABLES YOU TO DESIGNATE EXPLOSIONS IN FRONT OF YOUR SHIP) 6. LAZER (THIS PROJECTS AN INVISIBLE BEAM IN FRONT OF YOUR CRAFT. 7. H. MISS (HOMING MISSILES, THIS GIVES YOU MULTI-DIRECTIONAL RATE OF FIRE OF MISSILES WHICH HOME IN ON ALL TARGETS ). 8. SHIELD (THIS GIVES YOU TEMPORARY INVULNRABILITY FROM ALL SHOTS FIRED AT YOU FOR A LIMITED TIME (THE TIME IS AFFECTED BY THE NUMBER OF HITS - THAT ARE INFLICTED). STATUS AND SCORING YOUR SCORES AND LIVES ARE DISPLAYED AT THE TOP OF THE SCREEN AND THE TEXT ICONSAT THE BUTTOM OF THE SCREEN ARE HIGHLIGHTED IN YELLOW INDICATING WHICH FACILITY IS CURRENTLY AVAILABLE. POINTS ARE SCORED FOR EVERY ALIEN OR OBJECT DESTROYED AND YOU ARE AWARDED BETWEEN 100 AND 1000 POINTS DEPENDING ON THE DIFFICULTY OF THAT PARTICULAR LIFE FORM.EXTRA LIVES ARE AWARDED AT 50,000 AND EVERY 70,000 POINTS THEREAFTER. HINTS AND TIPS _ LEARN WHICH ALIENS YIELD STARS SO THAT YO KNOW WHICH ARE THE MORE VALUABLE ONES. _ KEEP MOVING ALL THE TIMES AS SOME ALIENS BUILTS HOME-IN ON YOU - TO KEEP STILL MEANS CERTAIN DEATH. - _ EXPANDING YOUR SHIP WITH THE WINGS MAY IMPROVE YOUR FIRING CAPABILITIES BUT ALSO INCREASES YOUR OWN TARGET AREA. _ INCREASE YOUR SPEED AS EARLY AS POSSIBLE TO GIVE ADDED MANOEUVRABILITY SLAP FIGHT ITS PROGRAM CODE, GRAPHIC REPRESENTATIONAND ARTWORK ARE THE COPYRIGT OF IMAGINE SOFTWARE AND MAY NOT BE REPRODUCED, STORED, HIRED OR BROADCAST IN ANY FORM WHATSOEVER WITHOUT THE WRITTEN PERMISSION OF IMAGINE SOFTWARE. ALL RIGHTS RESERVED WORLDWIDE. SLAP FIGHT RUNS ON THE COMMODORE 64/128 MICRO COMPUTERS. THIS SOFTWARE PRODUCT HAS BEEN CAREFULLYDEVELOPED AND MANUFACTURED TO THE HIGHEST QUALITY STANDARDS. PLEASE READ CAREFULLY THE INSTRUCTIONS FOR LOADING. IF YOU FOR ANY REASON HAVE DIFFICULTY IN - IN RUNNING THE PROGRAM, AND BELIEVE THATTHE PRODUCT IS DEFECTIVE, PLEASE RETURN IT DIRECT TO: MR. YATES, IMAGINE SOFTWARE, 6 CENTRAL STREET, MANCHESTER, M2 5NS. OUR QUALITY CONTROL DEPARTMENT WILL TESTTHE PRODUCT AND SUPPLY AN IMMIDIATE REPLACEMENT IF WE FIND A FAULT. IF WE CANNOT FIND A FAULT THE PRODUCT WILL BE RETURNED TO YOU, AT NO CHARGE. PLEASE NOTE THAT THIS DOCS NOT AFFECT YOUR STATUTORY RIGHTS. CREDITS PROGRAMMED BY JOHN MEEGAN GRAPHICS BY STEVEN WAHID MUSIC BY MARTIN GALWAY PRODUCED BY DC WARD *1987 IMAGINE SOFTWARE LICENSED FROM *TAITO CORP, 1986 PROGRAMMED FOR COMMODORED BY IMAGINE SOFTWARE. EXPORT OUTSIDE EUROPE PROHIBTED. -